You and Your Avatar: Having Second Life Thoughts on Anonymity and Identity
By: Bert-Jaap Koops
May 8, 2007
My first thought was that a website called On the Identity Trail, with a research stream on Constitutional, Legal and Policy Aspects,
would feature a lively debate on a right to anonymity. Yet a search on
'right to anonymity' on this website offers only one hit: a December
2003 piece
announcing that lawyers in the ID Trail project will study a right to
anonymity. Since then, the term as such does not recur, and the anonymity focus webpage
- although covering a fascinating range of subjects - does not offer
much for the reader who wants to know whether or not she has a right to
anonymity.
This, of course, was only to be expected. A right to anonymity does
not exist, has never existed, and will never exist. At some point,
there will always be someone with a right to know your identity. In
certain contexts, it is eminently possible that you remain anonymous,
to your hairdresser, reader, or (sperm-donated) child, and you may even
claim a certain right to this. But there is always a conflicting right
to identification that may outweigh your claim to anonymity, for your
hairdresser (if you leave without paying), for your reader (who feels
slandered), for your child (looking for his father), and, ultimately,
for the police (looking for a serial killer). If a right to anonymity
were established as a generic right, it would be so relative as to
become meaningless.
My second thought was that things may be different in cyberspace,
that illusive but oh so attractive space where no-one knows you're a
dog. Or in Second Life, where you can be a dog and where no-one knows
who you really are. What is more, where you yourself may not know who
you really are. Isn't Second Life - today's hyped epitome of
cybercommunities and massive multi-player on-line role-playing games -
a space where we can start from scratch and build a parallel universe
where a right to anonymity is the most normal thing in the world? Where
anonymity is available to anyone desiring some privacy, some fun, some
room for weird statements that won't be held against her tomorrow?
If only life, even Second Life, were so simple. Ever since John Perry Barlow's Cyberspace Declaration of Independence and
the subsequent tsunami of laws and regulations that refuted Barlow's
rhetoric, centering on the one-liner "What holds off-line, also holds
on-line" [1], we know that cyberspace and real space are inextricably
intertwined. You and your avatar are two of a kind: they're different,
but linked. You may want your avatar to be anonymous, or to have a
famous avatar without anyone knowing it's really you who pushes the
buttons, but how do your avatar friends, the avatar cops, the game
providers, and the other players feel about that?
The evolution of virtual game spaces mirrors the evolution of the
Internet: no sooner does it reach a wider audience, than it becomes
commercialised, criminalised, regulated, normalised. The thrill of
novelty disappears. Real life enters. In Second Life and its
next-generation clones, avatars will use foul language, slander, commit
vandalism, abuse children, rape dogs, offer drugs and crackz, discuss
Al-Qaeda, launder money, and infringe trademarks. Politicians are
shocked and will criminalise animal abuse in on-line games. Trademark
holders will sue Internet and game providers to give the log-in data of
infringing players. You yourself will want to know who assaulted your
daughter's avatar and stole the dragon sword on which she spent
half-a-year's pocket money. Registering the identity of game players
will become routine practice, and at some point, there will always be
someone with a right to know your identity.
This is a missed opportunity, since virtual spaces offer a unique
occasion to experiment. In their second lives, people dare take risks
they would never dream of taking in their first life. In particular,
people can develop parts of their identity that they dare not develop
in real life. How does it feel to be a boy? I never knew I had this
tender streak in my character. How exciting to experiment with same-sex
sex. How good it feels to tell this black guy that if he doesn't get
out of the way, I'll chop up his ghettoblaster! As your avatar
experiments, grows, and develops, in some way, you yourself grow and
develop too.
This unique, identity-fostering potential of virtual space is at
risk if anonymity is not a given in games. The risk of being recognised
will prevent not a few experiments with roles and identities. Yet
tragically, anonymity can not be a given in virtual space, because
virtual space is never absolutely virtual. Real people live in virtual
spaces, and real people can be hurt. If legal protection is taken
seriously, absolute anonymity - of avatars and of players - is
impossible. A virtual and strong right to anonymity is an attractive
idea, but we must have second thoughts about this.
The bright side of this is that the resulting need for identity and
identification in cyberspace raises a whole range of fascinating issues
that beg to be researched. How do we identify the people behind the
avatar, when millions of the world community are living in a single
cyberworld, when multiple users share an avatar, and when the first
people who can give identifying information - ISP's, game providers -
are likely to be in foreign jurisdictions? Do people identify
themselves with their avatar? Is someone's ipse identity (her sense of self) affected by the way her avatar is treated in virtual space, or by her being identified - by her idem
identity (her sameness) - as the person behind the avatar [2]? Since
most virtual games seem to decree that in case of conflicts, the law of
California applies, do I want my identity to be governed by a law-maker who used to be a terminating cyborg?
And while we are on the topic of cyborgs, when will avatars become
semi-autonomous and remain active when you log out, thus acquiring some
sort of identity of their own? When will they start talking back,
asking you who you are, this guy that is playing around with them?
A right to anonymity is perhaps not such an interesting issue to
research after all, not even in virtual spaces. At some point, there
will always be someone with a right to know your identity. You
yourself, for instance. Or your avatar.
Bert-Jaap Koops is Professor of Regulation & Technology at TILT - Tilburg Institute for Law, Technology, and Society, the Netherlands.
[1] M.H.M. Schellekens (2006), 'What Holds Off-Line, Also Holds On-Line?', in: B.J. Koops et al. (eds.), Starting Points for ICT Regulation. Deconstructing Prevalent Policy One-Liners, The Hague: TMC Asser Press, pp. 51-75.
[2] This is one of the many identity questions that will be addressed in the coming year by the EU FIDIS network.
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